Wednesday, 4 November 2020

Rules and Stuff...

Rules for Games 

[post amended 5/11/2020, to add link to Weight of File Ruleset and associated quick reference sheets]

Basically I have a selection to choose from depending on the size and content of the scenario.  I always tailor rules to a scenario if needed. Apart from the main rules set I use below,  I make up scenario specific rules and borrow bits from other rulesets as appropriate.

Big Battles - I use Weight of Fire ruleset (a free set I downloaded some years back) with a few of my own tweaks (rules PDF here, quick ref sheet here side 1 and side 2)

Skirmish Games - Skirmish Rules Lite  (home-baked). (PDF here)

Adventure Games - A general set useable for 17C onwards.  (PDF here) It was derived from the rules included in Battlegames Zulu Special (BG14), I made a few basic adaptations (and a few more minor ones) main changes to the published rules as follows

  • The Shooting Table was extended to add SMG, LMG, Sling and Bow. With a generic musket/rifle entry. Rolling 2D6 when firing a SMG and 4D6 when firing a LMG.


Range

Weapon

Short

Medium

Long

Field Artillery

0-6"

6-24"

24-36"

Battalion Gun

0-6"

6-12"

12-18"

Musket/Rifle

0-6"

6-12"

12-18"

Pistol

0-2"

2-6"

n/a

SMG

0-6"

6-12"

12-18"

LMG

0-6"

6-12"

12-18"

Throwing Spear

0-4"

n/a

n/a

Sling

0-6"

n/a

n/a

Bow

0-6"

n/a

6-12"

  • A saving throw for all combatants - 1D6 1,2,3 disabled/dead; 4,5,6 OK

The Skirmish Riles Lite and the general Adventure game set are sort of close in content and I ought to converge them to make one set. (one day 😉 ).

Optional Bits

  • Combat with 'to and fro' - Simple Combat (home-baked) (PDF here); this has skill, attack, defense attributes for character figures; with 3 wounds per character maximum.
  • Combat no weapons - Fisticuffs 
    • winner of combat decided by rock paper scissors dice.
    • loser is downed for next move, lays prone; to get up throw 1D6: 1 stays prone.
    • opposition figure in base contact with prone figure, holds him down.
  • Animal Herding, derived from some I found online (PDF here)
The Under Wittenberg Game

This was the last solo game played.  Very ad-hoc game. Basically a test of the concept of splitting the game table into two halves, one being the above ground and the other underground. The passageways and chambers were added as I went along and the story developed. Some new pieces were made - steps, the pit, the large chamber along with some doorways and 'treasure pieces'.
  • Movement nominal 6" max per move.
  • Actions controlled by dice what happens next 1,2,3 for x otherwise ....
  • When contact occurred I used  'Combat no weapons - Fisticuffs' .

5 comments:

Slorm said...

Thanks a lot for sharing this jewel!

Fitz-Badger said...

Another interesting look behind the scenes. I like simple adaptable rules.

nobby said...

Can you share The Weight of Fire rules, please? The Fandom link to your modified version doesn't seem to work.

tradgardmastare said...

Ditto. Interesting to see your thinking and to get ideas. One thing of many I really love about the hobby is how people are willing to share ideas and their work. That cross fertilisation benefits everyone.

tidders said...

Have amended post to add links to Wight of Fire rules and quick ref sheet :)