Showing posts with label Rules. Show all posts
Showing posts with label Rules. Show all posts

Wednesday, 4 November 2020

Rules and Stuff...

Rules for Games 

[post amended 5/11/2020, to add link to Weight of File Ruleset and associated quick reference sheets]

Basically I have a selection to choose from depending on the size and content of the scenario.  I always tailor rules to a scenario if needed. Apart from the main rules set I use below,  I make up scenario specific rules and borrow bits from other rulesets as appropriate.

Big Battles - I use Weight of Fire ruleset (a free set I downloaded some years back) with a few of my own tweaks (rules PDF here, quick ref sheet here side 1 and side 2)

Skirmish Games - Skirmish Rules Lite  (home-baked). (PDF here)

Adventure Games - A general set useable for 17C onwards.  (PDF here) It was derived from the rules included in Battlegames Zulu Special (BG14), I made a few basic adaptations (and a few more minor ones) main changes to the published rules as follows

  • The Shooting Table was extended to add SMG, LMG, Sling and Bow. With a generic musket/rifle entry. Rolling 2D6 when firing a SMG and 4D6 when firing a LMG.


Range

Weapon

Short

Medium

Long

Field Artillery

0-6"

6-24"

24-36"

Battalion Gun

0-6"

6-12"

12-18"

Musket/Rifle

0-6"

6-12"

12-18"

Pistol

0-2"

2-6"

n/a

SMG

0-6"

6-12"

12-18"

LMG

0-6"

6-12"

12-18"

Throwing Spear

0-4"

n/a

n/a

Sling

0-6"

n/a

n/a

Bow

0-6"

n/a

6-12"

  • A saving throw for all combatants - 1D6 1,2,3 disabled/dead; 4,5,6 OK

The Skirmish Riles Lite and the general Adventure game set are sort of close in content and I ought to converge them to make one set. (one day 😉 ).

Optional Bits

  • Combat with 'to and fro' - Simple Combat (home-baked) (PDF here); this has skill, attack, defense attributes for character figures; with 3 wounds per character maximum.
  • Combat no weapons - Fisticuffs 
    • winner of combat decided by rock paper scissors dice.
    • loser is downed for next move, lays prone; to get up throw 1D6: 1 stays prone.
    • opposition figure in base contact with prone figure, holds him down.
  • Animal Herding, derived from some I found online (PDF here)
The Under Wittenberg Game

This was the last solo game played.  Very ad-hoc game. Basically a test of the concept of splitting the game table into two halves, one being the above ground and the other underground. The passageways and chambers were added as I went along and the story developed. Some new pieces were made - steps, the pit, the large chamber along with some doorways and 'treasure pieces'.
  • Movement nominal 6" max per move.
  • Actions controlled by dice what happens next 1,2,3 for x otherwise ....
  • When contact occurred I used  'Combat no weapons - Fisticuffs' .