I thought I'd have a go at an item from the from the Petite Properties 1/48th range ; I picked a smaller one called Tinkers Alley, I made it up but didn't use all the detailing pieces - I added some timbering to the front and back to fit in with my other buildings
Saturday, 28 November 2020
Sunday, 15 November 2020
Thursday, 12 November 2020
General Waldebeck has organised an intelligence gathering information on the current positions of the Begovian army; they appear to be in camp across the border about 20 miles or so south west of the border town of Darkur. A number of small units of scouts have been sent across the border ...
One of these heads towards the border with Begovia ..
They hurried back across to the border and then on to the army HQ to make their report; the positions of the camps were noted and placed on the maps, but the presence of Tatars allied with the Begovians was important information ...
Sunday, 8 November 2020
I've been making tents for the Begovians to be used to represent a camp; made up a template.. Initial prototype build...
The template, to print on A4 160g paper.
I used the template to make up a number of tents. To make a commanders tent I used a tent template cut in half and with fill in-between; using a cardboard internal frame for rigidity
Wednesday, 4 November 2020
I needed a large chamber for the Under Wittenberg game. I decided to use a box folder and make it as adaptable as possible.
I removed one side of the box folder to make photography easier during games. I cut some coffee stirrers to size and fixed them near the corners to provide a groove at each end to fit swappable wall effect pieces.
The cardboard inserts for the wall sides cut, covered in stone paper and checked for a good fit
Onto flooring - some pavement effect paper sheet, cut to fit (future option of swap out floor piece)
A little bit of dressing to check on how pictures would look..
Rules for Games
[post amended 5/11/2020, to add link to Weight of File Ruleset and associated quick reference sheets]
Basically I have a selection to choose from depending on the size and content of the scenario. I always tailor rules to a scenario if needed. Apart from the main rules set I use below, I make up scenario specific rules and borrow bits from other rulesets as appropriate.
Skirmish Games - Skirmish Rules Lite (home-baked). (PDF here)
Adventure Games - A general set useable for 17C onwards. (PDF here) It was derived from the rules included in Battlegames Zulu Special (BG14), I made a few basic adaptations (and a few more minor ones) main changes to the published rules as follows
The Shooting Table was extended to add SMG, LMG, Sling and Bow. With a generic musket/rifle entry. Rolling 2D6 when firing a SMG and 4D6 when firing a LMG.
A saving throw for all combatants - 1D6 1,2,3 disabled/dead; 4,5,6 OK
- Combat with 'to and fro' - Simple Combat (home-baked) (PDF here); this has skill, attack, defense attributes for character figures; with 3 wounds per character maximum.
- Combat no weapons - Fisticuffs
- winner of combat decided by rock paper scissors dice.
- loser is downed for next move, lays prone; to get up throw 1D6: 1 stays prone.
- opposition figure in base contact with prone figure, holds him down.
- Animal Herding, derived from some I found online (PDF here)
- Movement nominal 6" max per move.
- Actions controlled by dice what happens next 1,2,3 for x otherwise ....
- When contact occurred I used 'Combat no weapons - Fisticuffs' .
Monday, 2 November 2020
continued from the previous post....
They crossed the pit picking up a new assistant in the form of a cat, down the steps and into another passageway ..
and the other party were heading in the same direction, parallel to them
The men form the royal society passed through a door into a large chamber...