Wednesday, 25 August 2021

Hofler's Pandours - Raid into Begovian territory...

continued from the previous post ....

Hofler's pandours approach the ford over the river ....

as they start to cross the ford they see a unit of Begovian infantry formed up in the road to their front
Hofler's pandours step across the ford and open fire,  the Begovians not liking so much hot lead fall back into the wood  ...
The pandours move towards the village and encounter some more Begovian troops on the road...
A couple of volleys from the pandours and they melt away, a Begovian officer is captured...
The pandours now get on with clearing the wood ....
The Begovians run out of the wood followed by the pandours...
The Begovians rally as they are joined by some more men from their main outpost nearby....
The Begovians exchange volleys then charge, the pandours (who had followed them out of the wood) hold them ....
the rest of the pandours join in attacking the Begovians flank, while Hofler contacts the local partisan leader at a nearby farm....
The Begovians out-matched turn tail and run .....
Hofler reforms his pandours and as they set off towards the road a couple of supply carts with infantry escort rumble by...
The pandours move forward and fire on the supply convoy ...
The Begovian infantry escort falls back as more pandours reach the road ....
The remains of the convoy escort joined by a nearby patrol move back towards the road as the pandours take control of the wagons .....
The pandours accurate fire deals with the remaining Begovian convoy escort, as they reach the bridge they can see more Begovian infantry and some cavalry... the way back via the ford is blocked ....
The wagons are set afire and the pandours start to wade across the river ....
The pandours head back to safety, they have the captured Begovian officer and a representative of the local partisans with them as well.

[

Notes: 

1.  Game setup and schema derived from a napoleonic command decision article in January 20201 Miniature Wargames - Peninsular Winter. The gaming table is divided into a nominal grid with Begovians in the way or not depending on dice throw and look-up tables.

2. Objectives

  • Capture a Begovian officer - done
  • Capture/Destroy supplies - done, supply wagons destroyed and road blocked
  • Contact the local partisan leader - done.
  • Attack and destroy the main outpost - failed to reach the outpost (just too many Begovians around)
]

5 comments:

tradgardmastare said...

Great game, exciting too. Excellent photos.

Dindin said...

A thrilling game, accompanied by beautiful photos that tell the story! Cheers!

Old Nick said...

Outstanding game and a first class narrative.

Pechlivan said...

Great game, as always!

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