A selection of beasties and nasties for 'Devilry Afoot' type games....
Devils....
and some werewolves....
18th Century Wargaming - the ongoing saga of the conflicts between Wittenberg and neighbouring countries..
A selection of beasties and nasties for 'Devilry Afoot' type games....
Devils....
My take on Brunswick SYW light troops, the Volontaires Auxiliaires, joins the Saxe-Jarlsberg army...
On the march...
The Uhlans (figures Foundry)..After they set off in the morning, they met a large man with a club (you could say he was a small giant); he was reasonably friendly if somewhat gruff. They asked him if there was anything of interest to see in the vicinity; he said there were some ruins further down the pathway and gave them a curt goodbye and disappeared into the forest...
a bit later as they could see something above the tree tops...The Second day....
They broke camp and after half an hour or so folling the pathway, they rounded a corner in the path. Von Tiddenheim spotted something moving up the pathway towards them "Look theres a bear ! "
"Is it dancing ?" - asked ScharfeAfter a nights rest the expedition prepared to depart; the pack horse attendants and the two guards hired in Eisern refused to go any further - they left taking the donkey cart back with them and anything that was surplus to the expedition's needs.
Carla Cranz, who was one of Madame Givenchy's adventurous Irregulars, decided to go on into the forest and changed her cantiniere's outfit for some more appropriate attire. The two pack horses were led by private Limburger and the Woodsman.
The expedition formed up with Scharfe and Big Hans leading the way. It was slow progress as they moved along the pathway into the forest; they took a small rest in a little clearing mid-morning. Randell and Hopkerk took bearings and updated their notes. An hour of or so later they reached a large clearing...
"There wolf !" shouted Big Hans; three wolves bounded out of the forest heading towards them.... everyone tried to get off a shot at them before they closed...
One of the wolves went down and Big Hans finished it off with his sword.... the other two closed with the expedition; they tried to fend the snarling wolves off ....Sgt Harfenist got bitten... others had a few scratches...They paused for a while, while Esme the witch put a poultice on Sgt Harfenist's wound. After an early lunch they started off again following the path. The afternoon was uneventful; at one point the pathway skirted a small rocky knoll. Randell and Hopkerk used it to look for some higher points in the landscape they could use for surveying reference.
After some hard work in the late afternoon cutting through some thick brush that had grown over the path in one place, they stopped and made camp. The night passed without incident, although in the early hours they were disturbed by the sounds of some large animal moving nearby.
Setting up for the Sackwald forest expedition games....
The game table is split into two main zones, firstly the actual game-space; the expedition movement and encounter zone.
Trees will be shuffled and suitable scencics added as needed; then the second area - the control zone which has the event tables, rules etc.The King has requested the Royal Geographic Society to map the Sackwald forest. The forest is a royal domain with some parts of the outer forest licensed for timber extraction and coppicing with any areas that are cleared have to be re-planted. While the outer parts of the forest are well known; the inner forest is not. It is a mysterious place and the locals being superstitious rarely go too far into the forest.
Two groups will join up to form an expedition to start work on mapping the inner forest:
The jagers all painted up and based (using my own home-casts and a couple of commercial figures for the command stand). Uniform based on Brunswick SYW jagers.